Monthly Archives: June 2012
Monthly Archives: June 2012
Every round of a mixed martial arts fight begins standing. Therefore it is critical to have an understanding of what many people term the free movement phase. This “phase” of the fight encompasses both striking and grappling (with regards to grappling specifically the takedown game). A number of fundamental ideas must come together to make you effective in this area of combat.
• When you punch, keep your opposite hand up to protect your face from counterpunches.
• Always remain relaxed.
• Keep your chin tucked.
• When you punch, the shoulder attached to your punching hand should come up and protect your chin.
• Make contact with the knuckles of your middle finger and index fingers.
• Don’t let you punch “hang out” – speedy recovery is just as important as speedy attack.
• Don’t let you base get too spread out while punching.
• Don’t telegraph your punches by “loading up”.
• Punch in combinations whenever possible.
• Vary the level of punches and kicks.
• Get your hips involved.
• Exhale upon impacts.
• Clinch your fist upon impact.
• Strike only when within range.
• Use angles and proper foot work to gauge distance.
• Use side to side movement to set up your attacks.
• Never move straight back.
• Blend strikes with takedowns.
• Always keep your hands up when changing levels.
• Only “shoot” when within striking range.
Side mount can be a completely devastating and totally immobilizing position when applied correctly. When you know the proper “tricks” you can truly cause your opponent great suffering with your bodyweight; making it difficult for him to breathe and eventually force him to make a fight ending mistake.
Let’s start with a self-assessment. Ask yourself the following questions: When you are pinning your opponent in side mount what is supporting your body? What parts of your body are touching the mat and which parts of your body are touching your opponent?
Now that you’ve thought about that let’s go over some specific things you can do to make yourself heavier. Let’s first look at the wrong way of doing things.
Case: You have your opponent pinned in side control. You are on his left side, your right arm is going under his head, your left arm is going through his far armpit and your hands are gripped. Your legs are bent and both of your knees are next to his body. In this case what parts of your body are touching the ground?
Given the fact that each time a part of your body rests on the floor it removes weight that could be placed on your opponent is the above scenario really the best? The answer to the question is absolutely not. What can be done to correct the problem? Think skydiver!
Imagine first unclasping your hands so that you can lift your elbows and hands slightly off the floor by pulling them in towards your own body. It is important to note that you are not trying to squeeze the opponent with your arms; you are only removing weight from the floor. Now straighten your legs so that only the balls of the feet are contacting the mat. Once you have done this slightly turn your hips towards the opponents head. Next puff out your chest forcing the pressure created by the motion into your opponent. Now what body parts are touching the mat?
With these changes your opponent now has to carry a great deal more weight of your weight. There are of course several variations of side mount and many different ways to make you heavier. The skydiver is but one example to illustrate the point – take weight off of the mat and put it on your opponent.